rezgés_y indítása

Regzés indítása

Rezgés leállítása

Rezgés lenullázása

eltolás_x = 0 (slider from 0 to 360, step 1)
rezgés_x = 0.7000000000000001 (slider from 0 to 1, step 1.0E-5)
D_1 = (0.5, 0)
B = (0.5, -0.5)
eltolás_y = 0 (slider from 0 to 360, step 1)
A_1 = (-0.5, 0.5)
B_1 = Point(yAxis)
rezgés_y = 0.4 (slider from 0 to 1, step 1.0E-5)
c = Circle(A_1, B_1)
d = Circle(B, D_1)
C = Rotate(B_1, ((rezgés_y * π) * 2) + (eltolás_y * π / 180), A_1)
α = Angle(B_1, A_1, C)
szögsebesség_y = 2 (slider from 0 to 5)
szögsebesség_x = 1 (slider from 0 to 5)
D = Rotate(D_1, ((rezgés_x * π) * 2) + (eltolás_x * π / 180), B)
β = Angle(D_1, B, D)
A = Intersect(c, xAxis, 1)
f = Line(D_1, A)
E = Intersect(d, yAxis, 1)
g = Line(E, B_1)
h = Line(C, f)
i = Line(D, g)
P = Intersect(h, i)
G = Intersect(g, yAxis)
C' = Intersect(g, h)
D' = Intersect(i, f)